Stream revenue split

Valve, who is the parent company of Stream announced a new Revenue split for its Online video game marketplace this Friday. The Stream revenue split comes with a change in its distribution agreement that gives developers more money as the unit sale increase from games, add-ons and in-app purchases. Any game that has collected over $10 million since 1st October 2018 will give developers a 75 percent cut of future revenue instead of the usual 70 percent.

“The value of a large network like Steam has many benefits that are contributed to and shared by all the participants. Finding the right balance to reflect those contributions is a tricky but important factor in a well-functioning network,” the company wrote in a statement on the Steam Community page. “It’s always been apparent that successful games and their large audiences have a material impact on those network effects so making sure Steam recognizes and continues to be an attractive platform for those games is an important goal for all participants in the network.”

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Valve has lost control over the sales data, Developers now have direct permission to share the sales info with others “as they see fit,” whether it’s with other companies or the public. The new Stream revenue split agreement also include GDPR compliance information and requires some basic safety warranties for VR games. Studios would have to be sure that VR title won’t cause physical harm and they mistakenly won’t override SteamVR safety features like Chaperone.

This updated agreement prominent Stream’s financial terms in the 15-year history and the new stream split is designed o attract developers to Stick with the company instead of self-releasing games or going with the growing number of competing online game distributors.

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