At GDC 2019 keynote, Google announced its new gaming platform known as Google Stadia Games and Entertainment. It is a gaming studio which will create exclusive games for the new platform, this new studio is powered by its vast cloud infrastructure. The beauty of the cloud gaming service is that it is two-fold, First, you can theoretically play any game, anywhere if you’ve got a good enough internet connection to stream it over the net.
Second, If you are playing it on a smartphone you can harness the power of a server located in a data center. Google just claimed that Stadia cloud gaming service might strike a balance between power and price by partnering with AMD for a new custom piece of silicon. According to the company, each Stadia server will consist of a custom x86 processor running at 2.7GHz, 16GB of RAM, and most importantly a custom AMD GPU capable of 10.7 teraflops of performance.
Stadia is running on Linux and not on Windows which is the main reason it attracts game developers more. At the event, Google had not compared the teraflop number against the Xbox and PlayStation competition. As Xbox One X manages only 6.0 teraflops and the PS4 Pro around 4.2 teraflops. The Google Stadia gaming graphics cards can easily top 10.7 teraflops which makes it more capable than any of the above gaming platform.
Furthermore, Google said that you will be able to play games at 4K resolution, 60 frames per second with both HDR and surround sound. Sharing a 4K, 60 fps stream of your game live to your YouTube followers at the same time. Google also said that they will upgrade that to 8K and 120 fps gameplay in the future, but it is not clear yet when that will take place.
Though existing PC game cards would not be able to show you 4K result with max graphical settings, Google may have a solution for that. If you are harnessing power from one server you might not see the realistic effect of the scene but if you tap into two GPUs result will get better.
One thing to mention here, Stadia does not live inside a box rather the service launches later in 2019. It will accessible through the Chrome browser on a variety of devices, like desktops, laptops, select phones, and tablets. The only Stadia accessory which Google has announced for sale is the Stadia controller, which features a capture button and smart functionality by way of Google Assistant. It will also work with USB-powered controllers as well.
For operating Google stadia you do not need an expensive gaming PC or a dedicated game console, you just need access only to Google’s Chrome browser to instantly play games on a phone, tablet, PC, or TV. By revealing Google Stadia the company has just unveiled the future of gaming platform at the Game Developers Conference (GDC). At the heart of Google’s Stadia cloud streaming service are YouTube and Chrome.
Google is taking help from YouTube to lean heavily on the popularity of gaming clips and creators who regularly stream games to millions of people on services like Twitch. So when you see a game clip you can instantly play it or even launch to the very same point. However, Chrome plays an important role as Stadia would be available through Chrome, Chromecast, and on Android devices initially. The company has promised more browser in the future, but it is not confirmed yet when it will arrive.
Google Stadia boss Phil Harrison says, “[W]e will be able to get to 4K but only raise that bandwidth to about 30 Mbps.”
Google is using Linux as its operating system to power hardware on the server side, this means game developers will need to port their games to Stadia, and you would not be able to bring games you already own. The company is also collaborating with Unreal, unity and middleware companies like Havok. Google needs to convince big publishers to sign in but they failed to give details like how much it is going to costs to develop, publish, and run games on Stadia.