Today, some of the more finer details about the upcoming xCloud game streaming of Microsoft has revealed. Microsoft is hoping to usher in a new era for game streaming with its Project xCloud game streaming service. Recently, the service has been tested with employees allowing them to take the service anywhere to test streaming of Xbox games by the software makers. In Redmond, Washington back in early March, they gave us an early look at Project xCloud and is positioning it as a cross-platform service that will work on Xbox One consoles and even smartphones. Those with a stout enough internet connection will be able to stream them directly with minimal lag, instead of having to install games on your device.
The servers required for xCloud is currently being building out by Microsoft. But, today it is revealing today that the service:
has the technical capability to stream more than 3,500 games” without developers needing to make any changes to their titles
Later this year ahead of public trials, Game developers like Capcom and Paradox are now testing their games on xCloud. Microsoft’s cloud gaming chief, Kareem Choudhry, explains:
We’ve already deployed our custom Project xCloud blades to datacenters across 13 Azure regions with an initial emphasis on proximity to key game development centers in North America, Asia and Europe,
Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.
This won’t just be a US service at launch, as it hints that Microsoft is focusing on these key parts of the world initially. To keep that all important latency down, Game developers will also be able to tweak their games slightly for streaming, allowing for font size adjustments for smaller displays or even hosting multiplayer matches on a single server. On an exact xCloud public trial date, Microsoft is still quiet. But we can understand that next month, the company is planning to talk a lot more about xCloud at E3.
With Sony’s PlayStation Now service and Google’s upcoming Stadia cloud streaming service, Microsoft’s xCloud service will go head-to-head.At the Game Developers Conference Google has also made a move by unveiling its new Stadia service, but so far only three games have been confirmed for Stadia including Assassin’s Creed Odyssey and the upcoming Doom Eternal.
Microsoft’s Project xCloud service should have a big advantage, as It will be a big challenge for Google to convince developers to ports their game to Stadia and its Linux-based infrastructure. For the future of cloud game streaming Microsoft and Sony are partnering, but they’ll still be operating separate services for PlayStation and Xbox customers.